Board Game Consignment Catalog

Designers have games they’re willing to sell for a flat fee, and publishers are looking for games that are both desirable and commercially viable.

This catalog exists at the intersection. Whether you’re a designer with a game to sell or a publisher seeking your next title, we can help.

Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since 1966, when designers at Letraset and James Mosley, the librarian at St Bride Printing Library in London, took a 1914 Cicero translation and scrambled it to make dummy text for Letraset's Body Type sheets. It has survived not only many decades, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised thanks to these sheets and more recently with desktop publishing software like Aldus PageMaker and Microsoft Word including versions of Lorem Ipsum.

How does it work?

The process takes 3 steps:

Designers sign an exclusivity agreement to have their game in our catalog.

Publishers sign a purchase agreement that grants ownership of the design and all associated assets.

The designer and MasterMinds share the proceeds according to their exclusivity agreement.

The board game publishing landscape has changed. Designers are starting to notice, and approaches are shifting.

Our job is to get the right game design in front of the right publisher.

This used to be done by taking sell sheets. Now there are slush piles to manage.

Our catalog is curated before you ever see it. The designs are qualified: checked for manufacturing and financial feasibility, playtested, paired with concept art and some even offered with final assets and print-ready files.

Why does it work?

Designers: if your game is selected, we get this catalog in front of many publishers without the submissions hustle and the rejection treadmill.

We work to achieve a sale, and you receive 80% of what you’d make from a royalty-based contract - but up front.

You can use this money to pay for ads to run a crowdfunding campaign for another game you want to make, or to buy assets for something you’re developing.

Why It’s Right For You

Publishers: You capture a 20% savings on your total investment in the first printing of the game, and future printings are royalty free. You can choose to receive finalized, print-ready files that shorten your time horizon.

Designers: if your game is selected, we get this catalog in front of many publishers without the submissions hustle and the rejection treadmill.

We work to achieve a sale, and you receive 80% of what you’d make from a royalty-based contract - but up front.

You can use this money to pay for ads to run a crowdfunding campaign for another game you want to make, or to buy assets for something you’re developing.

Case Study: Castle Tenshu

Publishers: You capture a 20% savings on your total investment in the first printing of the game, and future printings are royalty free. You can choose to receive finalized, print-ready files that shorten your time horizon.

Designers: if your game is selected, we get this catalog in front of many publishers without the submissions hustle and the rejection treadmill.

We work to achieve a sale, and you receive 80% of what you’d make from a royalty-based contract - but up front.

You can use this money to pay for ads to run a crowdfunding campaign for another game you want to make, or to buy assets for something you’re developing.

More Ways to Help You Win

Publishers: You capture a 20% savings on your total investment in the first printing of the game, and future printings are royalty free. You can choose to receive finalized, print-ready files that shorten your time horizon.